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Rules to Non-Standard Units of Measurement
Skills and Softwares
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Teaching Tool: Edpuzzle
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Animation Tool: Animaker
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Graphics: Canva and Animaker
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Video and Audio Editing Tool: Movavi
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Voiceover
All About the Project
Target Audience
This interactive video is tailored for young learners in grades one and two who have a foundational understanding of non-standard units of measurement (cubit, fingers, hand span, foot span, arm span, pace, etc.). It serves to deepen their comprehension and make the learning process engaging and enjoyable, whether in a classroom setting or for independent learning.
Learning Goals
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Primary Goal: Enable students to measure lengths using body parts as non-standard units.
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Practice Opportunities: Students engage with hands-on activities to practice measuring objects, reinforcing their skills and building confidence.
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Immediate Feedback: Provides instant feedback on measurements, allowing students to learn from mistakes and improve accuracy.
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Critical Thinking: Encourages students to deduce measurement rules, fostering critical thinking and deeper understanding.
Cognitive and Motivational Design Challenges
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Cognitive Challenges:
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Problem: Lack of clear rules and interactive resources for measuring.
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Solutions:
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Schema Construction: Visual schemas highlight common errors to build long-term cognitive schemas.
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Generation Effect: Students generate answers before receiving explanations, enhancing memory retention.
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Fidelity Principle: Demonstrates correct and incorrect methods with opportunities for practical application.
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Motivational Challenges:
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Problem: Students may lose interest after repeated mistakes or find rules overwhelming.
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Solutions:
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Segmentation Principle: Information is segmented to reduce cognitive load, with the ability to rewatch as needed.
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Inductive Reasoning: Encourages students to build their own knowledge.
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Goldilocks Principle: Video is concise (under 4 minutes), balancing information load.
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Anchored Learning: Uses real-world examples to make learning relevant and meaningful.
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Bloom’s Taxonomy: Encourages recall, application, analysis, and evaluation of measurement rules.
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Form and Function of the Artifact
The video incorporates various learning theories and multimedia principles:
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First Principle of Instruction: Follows Merill’s phases—problem-solving, activation of prior knowledge, demonstration, application, and integration.
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Formative Assessment: Includes questions throughout to challenge learners’ understanding and promote reflection.
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Summative Assessment: Concludes with assessments to evaluate learning.
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Feedback and Motivation: Provides corrective feedback to encourage continuous learning.
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Cognitive Load Theory: Limits information elements per slide to avoid overwhelming learners.
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Segmentation and Learner Pacing: Allows learners to control the pace and rewatch as needed.
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Captions: ADA-compliant, enhancing accessibility.
Multimedia Principles Applied
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Modality Principle: Uses narration to explain visual content.
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Personalization Principle: Employs a human voice for narration.
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Mapping Principle: Summarizes rules with graphic organizers.
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Embodiment Principle: Features animated characters with human-like gestures to capture attention.